How Much Do Indie PC Devs Make, Anyways? (Part V)

January 10, 2014 | By | Add a Comment

The latest in the long running series of articles.  To get the most out of this installment, be sure to read part 1part 2part 3 and part 4.

One year after its release, it feels like I’m barely starting to launch my game.

Cook, Serve, Delicious!” was released on October 2012 to PC, and has since moved on to several different platforms and distribution services. I wrote an article months ago outlining the first few months of sales, and today I’d like to wrap it all up in this one year look of sales data, strategies for selling my game, platform performance, and huge opportunities that shot the game higher than I ever imagined it going. It’s been an insane ride, and I hope these series of articles can help indie devs out there with their own strategies and game launches. So let’s get to it!

Read the full article here.

 

Category: News, Opinion, PC

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I am a man, not a machine, contrary to popular belief.