Indielicious Indie Game News Roundup for January 27th

January 27, 2014 | By | Add a Comment

Stronghold Crusader 2 to Release in Summer 2014, Cover Art Revealed

Firefly Studios announced today that its upcoming medieval strategy sim will see release on PC this summer. With an exact release date to follow closer to launch, the development team is currently hard at work, with the aim of releasing Stronghold Crusader 2 only when it is ready.

In a new post on the game’s official website the independent developer provides a short update on development:

Releasing in the summer is a little later than we had initially hoped, but once again our intention is to release a game that lives up to the Crusader name. Whenever we meet someone who played and enjoyed the original they always have a story to tell about the time they finally beat that hard as nails Crusader Trail mission or when they took on seven AI opponents at once! When people have such fond memories you can’t rush a sequel out the door, which is why we have chosen to take our time when it comes to feature implementation and play testing. We’re at a point now where we can dip into skirmish mode or a multiplayer game during lunch and have fun, which is a fantastic feeling for the team.

With the game in its current state we can spend extra time tuning and tweaking the various new units and siege equipment that will soon be storming other players online. It will also mean we have enough time to reduce the number of bugs and crashes right down before launch and refine the core gameplay loops that make it fun. We know players are eager to get their hands on the game, but Crusader 2 must be fun, stable and complete at launch.

Also released today is the game’s final cover art, which reveals Crusader 1 protagonist Richard the Lionheart will once again be returning to the desert. The full news post can be found at

For more information please visit their website or follow @fireflyworlds on Twitter.

GameArtStudios Releases new Quantum-Rush Customization Video

<a title="Quantum Rush Web site" href="" target="_blank">Visit the Quantum Rush Web site here.</a>
<h3>Paradox Announces Europa Universalis IV: Wealth of Nations</h3>
<strong>New Expansion Adds Privateers, Trade Conflicts and Trade Companies</strong>

Paradox Interactive, a publisher of games that practices fair trade, and Paradox Development Studio today announced <em>Wealth of Nations</em>, the second expansion to Europa Universalis IV, the award-winning empire building game for Windows, Mac, and Linux.

<em>Wealth of Nations</em> will bring several new features to the game, focusing on trade, including the ability to secretly provoke trade conflicts, hire pirates to steal goods from your competitors, establish the East India Company and create a bustling trade capital for your nation. With several new possible ways to direct the wealth of the world into an empire’s coffers, <em>Wealth of Nations</em> will serve the needs of every gamer’s inner plutocrat.

Cold hard cash is king, may the richest empire win. <em>Europa Universalis IV: Wealth of Nations</em> will be given the (trade) stamp of approval for download from digital portals in Q2 2014.

The expansion will feature:
<li><strong>The Invisible Hand of the Market:</strong> You can act covertly to instigate trade conflicts among the competition, stifling income and leaving yourself atop the economic heap.</li>
<li><strong>Seize the Seas:</strong> Hiring privateers can damage enemy shipments and cripple their trade, but risks retaliation in the form of open warfare if you are caught.</li>
<li><strong>Capitalize:</strong> Empires can designate a specific port as their trade capital, separate from their national capital, and strengthen local trade routes through the use of inland trade nodes.</li>
<li><strong>Monopolize and Mobilize:</strong> Form an East India Company and reach faraway trade partners with an unstoppable shipping concern.</li>
<em>Europa Universalis IV</em> is the critically acclaimed empire-building strategy game that allows players to tell their own stories, determining the course of international events as they see fit. Whether a ruler rises to power via bloodshed and expansion, or simply conquers the market and buys out the competition, <em>Europa Universalis</em> welcomes tyrants of all types.

<a title="Europa Universalis !V" href="" target="_blank">Strategy fans and ambitious conquerors can purchase <em>Europa Universalis IV</em> now.</a>

UIG Entertainment Releases New Realms of Arkania: Blade of Destiny Trailer.

‘Pantheon: Rise of The Fallen’ Redefines Community Involvement by Live Streaming Game Creation

Visionary Realms, Inc. Includes Live Discourse with Community through Broadcast and Reddit Ask-Me-Anything

The game designers from Visionary Realms, Inc. today announced a community outreach program involving live-streaming of game design, and an open discourse on the philosophies and design principles and plans for their upcoming MMO game, Pantheon: Rise of the Fallen.

Visionary Realms, Inc. has teamed up with the Rob and Dan Show on to begin streaming live game creation sessions from the desktop of Vu Nguyen, Senior Artist for Pantheon while other team members from the project discuss the game over the stream’s audio feed. The cast will be involving the audience by answering questions asked in the show’s chat channel.

“This is a great way for our community to see the actual process in designing a game,” said Salim Grant, Director of Development. “We’ve said from day one that we want the community involved every step of the way, and this is a chance to prove that we’re committed to that.”

In addition to the show, which will air its first broadcast later today, Chief Creative Officer Brad McQuaid is scheduled to appear on a Reddit Ask-Me-Anything later this week. “We’re pretty open about what we’re doing with Pantheon,” said McQuaid. “An AMA gives me the opportunity to interact directly with our future players and address any questions they may have. They’ve already offered a lot of great suggestions and I can’t wait to talk with them in more detail.”

McQuaid’s AMA is scheduled for 1:00 pm Pacific Standard Time Wednesday, January 29th. The game design and Q&A session through the Rob and Dan Show airs tonight, Monday January 27th at 4:00 pm PST on at

Starlite: Astronaut Rescue – Developed in Collaboration with NASA Released on Steam

Project Whitecard Studios announced today the release on Steam of the game “Starlite: Astronaut Rescue – Developed in Collaboration with NASA” for PC and Mac.

In Starlite: Astronaut Rescue, players complete an imagined near-future Mars mission in which they must construct a habitat, craft tools and use advanced robots. With the help of a virtual crewmate, a single-player 20 minute mini-adventure soon turns into more than bargained for on the Red Planet.

Rather than the run-of-the-mill point and shoot game, Starlite: Astronaut Rescue contains hands-on science inquiry and problem-solving in mathematics, physics and engineering. The application awards an official Mozilla Open Badge to those who successfully complete the mission.

Working in collaboration with NASA, University of California Irvine, the Bill and Melinda Gates Foundation and the MacArthur Foundation on concepts used in Starlite: Astronaut Rescue and Starlite the larger game is the opportunity of a lifetime. As game developers we are honored to be able to contribute to mankind’s exploration in our own unique way. SAR is just a peek of what we have in store.

We invite players to try out this mission and contribute ideas on the forum as we work on the more expansive NASA Starlite game. Where will we explore first? Will bases be underground or on the surface? What will robots have evolved to 20 years from now?

The Starlite game series gives players a chance to experience the future of space exploration using real NASA-inspired science and engineering. Players will find the authentic vision of the future to be an awesome experience.

The regular price will be $2.99 but for the first week there will be a 40% launch discount.

For more information, visit the Steam page here.

Visit the Project Whitecard web site here.



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