StarCrawlers, First Person Sci-Fi Dungeon Crawl RPG Early Look

January 28, 2014 | By | 1 Comment

San Diego, CA based indie developer Juggernaut Games, has announced their new game StarCrawlers, an epic first person, sci-fi dungeon-crawling RPG.  A potent mix of genres for sure.

StarCrawlers:  Run a crew of talented fixers taking shady jobs on the fringes of space where your choices dynamically change the way you explore the environment, fight your foes, resolve encounters, and how your story ultimately unfolds.

StarCrawlers

StarCrawlers

The game plays a lot like Etryian Odyssey or Grimrock, as you control a party of four StarCrawlers. Whatever their particular skill-set – be it hacking, smuggling or advanced ass-kicking – StarCrawlers are individuals who specialize in taking jobs others won’t. Your team will venture into procedurally-generated environments full of lethal enemies, unexpected events, and deadly traps. Conspiracy is afoot, and you may stumble upon valuable information – how you choose to use it is up to you.

As you progress through the dungeon, you’ll face tougher and tougher enemies and be tested against elite bosses, requiring you to make strategic decisions about your team build, their combat specialization and their gear. Team build will also have an impact on what you can do while exploring, with each character class bringing their own specialized skills to bear to help you avoid obstacles, deal with NPCs, and navigate the hazards more effectively.

StarCrawlers Ninja Soldier

StarCrawlers Ninja Soldier

While exploring, and will wander around in first person view and you’ll be able to interact with the environment, disable traps, and pick up loot. When you encounter an enemy, it transitions to an interesting, time-based turn order combat system, that’s somewhat similar to a traditonal JRPG.  For each character’s turn, they select an equipped ability – abilities have differing time unit costs – and you’ll be sorted into the battle queue for your next turn based on how many of your time units you use up. So you can use an inexpensive ability and possibly attack a few times in a row, or use a high cost ability, which might put you in the very back of the queue.

StarCrawlers Combat Mode

StarCrawlers Combat Mode

The game looks great, and will feature a soundtrack composed by Ben Prunty, the accomplished musician responsible for the FTL and Gravity Ghost soundtracks.  Set for release on PC and Mac, the developers are also planning a Kickstarter campaign sometime in February.

Check out the StarCrawlers game web site here.

Check out Juggernaut Games web site here.

Category: Action, Exploration, FPS, Mac, PC, Preview, RPG, Sci-fi, Space

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