Indielicious Indie Game News Roundup for January 29th

January 29, 2014 | By | Add a Comment

Space Hulk Marches on Full Control Releases Linux Deployment.

Turn Based Strategy Specialist Launches Linux Version of Popular Warhammer 40,000 franchise

Danish independent studio Full Control today announced that Space Hulk – the digital adaptation of the classic Games Workshop board-game, set in the Warhammer 40,000 universe – is now available on Linux.

“We’ve always wanted to offer gamers different options on what platform they choose to play Space Hulk,” said Thomas Hentschel Lund, CEO of Full Control “We actively support Valve’s push for Linux as a gaming platform and the future release of steam machines, that will push PC gaming into the living room”.

Space Hulk features a single player campaign with 15 missions, and head-to-head cross-platform multiplayer action. The Sword of the Halcyon, and Defilement of Honour campaigns are also available as DLC, and all future DLC will be available on Linux on the same day as the PC.

Space Hulk Features

  • Faithful adaption of the classic board game
  • Set in the hugely popular Warhammer 40,000 universe.
  • Challenging AI.
  • Thematic 3D environment – experience the dark labyrinth of a Space Hulk as never before.
  • 15 mission single player campaign.
  • Multiplayer head-to-head recreating the board game experience against a friend.
  • Asynchronous cross platform multiplayer across Windows PC, Mac, Linux.

You can download Space Hulk via digital distribution service Steam.

New Positron Demo From Retroburn (PC/Mac/Linux)

In the run up to final release (and in an effort to push the game through Steam Greenlight), Retroburn Game Studios will shortly be releasing a new demo of Positron featuring all three game modes, two of which have never before seen in the previous beta builds.

Positron is an arcade style racing / puzzle hybrid game which is most obviously inspired by the Tron series of movies and video games. The game features familiar gameplay but also adds modern touches and has it’s own unique visual style and a range of game modes to provide challenges for players of all ages.

The game has been fairly well received by the public on Steam Greenlight but needs a push before it makes it in to the top games and ultimately gets Greenlit.  Check out the Steam Greenlight page here.

The game has been in production on-and-off for the past two years and has been designed and developed by Martin Caine in his spare time (as he holds down a full time job in the games industry working for TickTock Games, with notable recent work including Worms 2: Armageddon on Android and Superfrog HD on Steam). Martin has spent much of this development time working on porting the game and it’s core engine to work on many different platforms ranging from Windows PCs to the likes of iPads, Vita, and Xbox 360.

The upcoming demo will shortly be made available for PC, Mac, and Linux, with a full digital release coming later in February.

Check out Retroburn Game Studio’s Youtube channel.

Visit Retroburn’s wep page.

World-class Games School opens at The Sharp Project in Manchester

Up to 60 young people a year looking to work in the global gaming industry now have the opportunity to get on the first rung of the ladder with the arrival of a top European gaming school in Manchester called Playground Squad UK.

Based in Sweden, PlaygroundSquad is a successful training company in the gaming industry, recognised by leading Games companies such as Sony PlayStation and  Electronic Arts (EA) as a training ground for their employees.  The new Manchester school, which will be based at The Sharp Project, Manchester’s digital production complex in Newton Heath, will be the first of its kind in the UK and only the second in the world to publish games for PlayStation.

PlaygroundSquad, who have 14 years experience of delivering training in gaming and work with some of the industry’s biggest names, has partnered with The Manchester College, Manchester City Council, the Greater Manchester Chamber of Commerce and The Sharp Project to offer the paid apprenticeships in Game Design, Game Programming and Game Art.

Sue Woodward OBE, Director of The Sharp Project and Manchester’s Creative Media Champion said:

It’s fantastic to have persuaded Magnus to make Manchester the first overseas home for PlaygroundSquad. They were targeted as they are world leaders in gaming training. This is the final part of The Sharp Project jigsaw.  Five years ago we planned to introduce a games facility to the building. It was always part of the plan, so it’s great to see it come to fruition. The Sharp Project is fast becoming a hub for gaming and skills associated with all kinds of creative digital content from network drama to forensics.  Our talented tenants are producing material for a multi-platform world, a world that once was so fragmented but one we have created under one roof. That was the whole point of The Sharp Project – to shift the north from analogue content to converged media.  Job done.

The apprenticeships will give young people aged 16 years and above hands-on, industry-relevant training in the digital gaming industry.  In Sweden, over  80  per cent of those completing the two year course find employment post training.

The first free course starts next month and includes a total of 800 hours of training together with work on live industry projects.

The three types of jobs (programmers, artists and designers) are currently available to apply for on the National Apprenticeship Service (NAS) website.  The first course starts mid  February and a second cohort will be recruited to join the school in May this year.

Check out the PlaygroundSquad web site for more information.

Visit the Sharp Project web site.

Single-Player Turn-Based RPG ‘Paper Sorcerer’ Now Available For Purchase On Premium Digital Channels!

Monsters & Dark Creatures Await On Steam!

Independent games developer ‘Ultra Runaway Games’ is proud to announce the release and availability of ‘Paper Sorcerer’ for the PC, Mac and Linux with a version for iOS® and Android™ to follow soon!

Originally a highly successful crowdfunding campaign on KickStarter™, ‘Paper Sorcerer’ is a stylish single-player turn-based RPG focused on strategy, party-building, and environmental puzzles. Players get to combat with the skills and spells learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you, and explore and solve puzzles to unlock secret paths and find extra loot! It is a double-sided adventure in it being an RPG featuring adventure game elements!

‘Paper Sorcerer’ recently completed a successful Steam Greenlight campaign, and is now available for purchase on Steam in addition to other premium digital channels such as Indie Game Stand, Desura, GamersGate, GetGamesGo and the MacGameStore.

Key Features:

  • Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
  • Escape a magical prison filled with heroes hunting you down at every turn.
  • Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
  • Strategically manage an energy pool to unleash devastating special attacks in battle.
  • Assemble a party of fiendish creatures to join you as allies in battle.
  • Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
  • Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
  • Hand-drawn high-resolution sprites
  • DRM-free for PC, Mac, iOS®, and Android™
  • All-inclusive game, promise to never make you pay for DLC content.

Visit Ultra Runaway’s web site here.

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