Indielicious Indie Game News Roundup for February 6th

February 6, 2014 | By | Add a Comment

Toast Time out now on the App Store.

Force Of Habit have released their manic action-arcade game Toast Time onto the iOS App Store with a brand new cinematic live-action trailer that can be viewed above.

Toast Time is a throwback to the golden age of video games where old-school homebrew titles fused arcade action with a distinctly British sense of humour. An appetising arena shoot-em-up garnished with tower-defence elements and served warm with awesome-sauce (probably syrup).

Inter-dimensional time-blob beasties have sailed the cosmos in pursuit of spare time, and now they’ve found it, tasted it, on an idyllic Monday morning.

Assume the role of TERRY (toast-ejecting recoil & reload system), a humble and solitary toaster with an uncontrollable love for English breakfasts, hats and scheduling.

Tap to launch toast, crumpets and magnitudes of other breakfast paraphernalia at the beasties. Bounce around and crush them with your hot metallic mass. Tip over bins, and use the environments to your advantage. Drink a little coffee and go a little crazy. Do everything it takes to defend toast time – you are Monday morning’s final hope. Have your toast and eat it.

Features:

  • 45 action-packed missions.
  • 16 exciting bread-based weapons.
  • Iron man survival mode.
  • Bonus COFFEE TIME mode.
  • Loads of colourful hats and customisations.
  • Addictive and original gameplay specifically designed for touch.
  • Achievements and online high-scores (Game Center).
  • Super-slick audio and calibrated soundtrack – each level has its own track!

Toast Time is $2.99 USD, £1.79 GBP and €2.39 EUR – still way cheaper than a café breakfast.

Buy the game on iTunes US, iTunes UK, and Google Play.

The developer, Force of Habit, is a tiny indie studio of two, currently holed-up in a plate of biscuits in our home studio. Toast Time is their first commercial release.  Go and support these guys!

KTBG: Kill The Bad Guy is Greenlit, Plus a Special Greenlight “Thankx” Image

After just 2 days on Steam Greenlight, JTBG has bee Greenlit by the community.

Exkee is very proud and happy to have achieved its Greenlight campaign… in 2 days!!! We launched the Greenlight on Monday evening and on Wednesday evening we were greenlighted. It was a surprising and incredible success! We had very good feedbacks from the Steam community. Our ‘Yes/No’ rate was hugely high compared to the average of the Top 50.

KTBG Greenlight Thanx

KTBG Greenlight Thanx

Join a secret and mysterious society whose members have sworn to get rid of war criminals, former mafia members, and other outlaws, living incognito among us. Hiding behind the appearance of a simple ‘man in the street’, the Bad Guys feel untouchable. They don’t expect you to track them and make evil plans. “ KTBG: Kill The Bad Guy ” will stress and test your mental skills through a puzzle game where physics plays an important role.

As part of an obscure Society tracking terrorists and evil guy around the world, you are in charge to plan their murder. To reach your goal, you have access to a very large set of diversions and traps that will allow you to lead the bad guy to a violent death.

Features

  • Many different ways to kill (Explosion, Blast, Crash, Various projectiles and much more…)
  • Different levels to track the Bad Guy
  • Dispense justice
  • Coordinate murders
  • Do not draw attention
  • Godlike feelings
  • Bloody Surgical Strikes
  • Puzzle game with infinite possibilities
  • Numerous and various Physics interactions
  • Gore game with an original Artistic Direction

The hardest part of your job is to remain undetected. No one should ever be able to notice you: nor bystanders or camera and definitely not the bad guy, who will run for his life immediately. Your Society must remain secret.

And please do remember, that you are not a bad guy so you have to avoid killing innocent people at all costs.

Thanks to your intelligence and your trickery, you will find the best way to lure him into your trap. You will then be able to choose your weapon: a sabotaged car running on him, a propeller coming from a defective extractor from an air-conditioner or a a wrecking ball which detached itself unfortunately…

KTBG

KTBG

Every level provides the possibility to kill your target with various weapons and traps. One of your objectives will be to search all possible means to kill him in order to get the most spectacular death!

Coming soon, for PC, Mac and Linux!

Check out the Steam Greenlight page.

Blood, Guts and Glory Await You on the Battlefield of Creaky Corpse’s New Title, Doom Warrior

Creaky Corpse, developer of the hyper-successful zombie MMO Dead Frontier, today unveils Doom Warrior – an arena-based combat title full of savage barbarians, customisable weapons and armour, and lots of lovely stats to fiddle with.

Doom Warrior’s debut teaser trailer demonstrates the PvP combat of this gladiator-bashing game, which sees players take on the role of savage barbarian warrior, captured from his homeland and forced to fight for the amusement of a paying crowd.

Battling against other real-world users around the globe, as well as an array of terrifying boss creatures, victors will be given the ultimate choice: kill or spare their thwarted opponent. Whether you choose to be merciful, or decide to send their head rolling across the battlefield, you’ll find each route has its own unique pros and cons. A bit like in real life.

Creaky Corpse – also known by his human name, Neil Yates – has been making games since the age of 16. His breakthrough hit, Dead Frontier, saw 9 million players battle their way through a zombie apocalypse.

Doom Warrior is currently accepting sign-ups for its beta, set to launch in the spring. The full game will release for PC, Mac, iOS and Android later in 2014.

Check out the Doom Warrior web site.

Midnight City announces Double Dragon: Neon now available on Steam

Face-Melting Neon Action Pushes Steam to the MAX

Midnight City, the recently founded indie label of Majesco Entertainment Company, is proud to announce Double Dragon: Neon is now available for Windows PC via Steam, listed at a tasty £6.99/€8.99.

Building on the highly successful release on console, the PC version sports full Steam integration and online cooperative play for a true Double Dragon experience. In its console debut,Double Dragon: Neon revitalised the franchise with an updated look and good ol’ fashioned street fights. The world’s most iconic arcade brothers Billy and Jimmy Lee are back in a reboot of the classic side-scrolling beat-em-up that fueled a generation of gamers. When Marian is kidnapped by the evil forces of the Shadow Warriors gang, the brothers set out to win her back and take down their chief nemesis Skullmageddon. Along the way, players will take on hordes of street-gangs, guzzle gallons of soda and rock out to some stellar tunes in the form of ability-enhancing mixtapes.

Fans of the series can expect all of the classic Double Dragon action, including punches, kicks and some of the gnarliest thugs around! In addition, players have a dedicated evade button that makes it just a little easier to avoid enemy attacks. When timed perfectly, evading an attack can boost offensive strength for a short time for some devastating results. In local and online co-op players can ‘high-five’ to share health, ‘psych’ up their comrades for special moves and revive their fallen partner. As the duo beats their way through five beautifully rendered environments, they’ll come across soda to restore health, key items, and mix-tapes scattered throughout each level. The tapes have unique abilities, and you can equip two tapes at once to create some killer combinations. In addition, tapes also stack allowing players to customize and intensify the effects of each cassette.

The incredibly official soundtrack is available for free or donation via composer Jake Kauffman’s website, for those who just can’t get enough!

Double Dragon: Neon is rated PEGI 12+ and is available now for an SRP of £6.99/€8.99.

Buy the game on Steam here.

Check out the official Double Dragon web site here.

The award-winning Team Lumo reunites to establish a new UK game development studio

Today sees the introduction of Lumo Developments, a newly formed micro-studio based in the UK, which reunites several former members of the multi-award-winning and critically acclaimed Team Lumo (Kumo Lumo, Paper Titans).

Although Lumo Developments is a new name for the games industry, the team behind it are anything but. The developer is one of the first phoenix studios to arise following the collapse of Blitz Games late last year, and is part of a new wave of innovative creative teams and collectives to emerge in the wake of the closure. The start-up has raised investment from the Tesseract Interactive SEIS Service, managed by Daedalus Partners, to support its plans.

All four members of Lumo Developments are professional game developers seeking to create new and exciting experiences for mobile platforms, having worked together in Blitz’s innovative mobile group, Team Lumo.

Team Lumo was so special for all of us, and it was sad to think that we would not get to work together again. Our shared passion for innovative and beautiful games ultimately kept us together, and has led to our new game.

Team founder Steve Stopps

Each team member of Lumo Developments shares the same job title of “Game Maker”; a reflection of their equal contribution to the overall experience. However, for now, the team is remaining tight-lipped about its debut title that is currently in development.

This is something that we have always dreamed of doing, but seeing those hopeful conversations and crazy plans turn into reality is fantastic. To be working with this team, on a wholly original new game really is a dream come true.

Jonathan Evans, designer of the award winning iOS game, Kumo Lumo

The Lumo team is known for its eclectic visual style, drawing influences from diverse sources; and its accessible gameplay suitable for players of all ages and experience. All eyes will be on the team over the coming months to see if it can deliver on its previous achievements, such as successive Apple Editors Choice awards for both Kumo Lumo and Paper Titans.

Lumo Developments first title will be released on mobile devices during Summer 2014. More details on the game will be announced soon.

Visit the Lumo Developments web site here.

 

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