Indielicous Business

IndieCade 2014

IndieCade 2014

October 8, 2014 | By

If you’re in LA this week, be sure to check out IndieCade 2014, running from Thursday, October 9th through the 12th, in sunny downtown Culver City. Thursday, October 9th | IndieXchange Pre Event Developer Summit Featuring Exhibitors, roundtables, workshops, presentations and more. Friday, October 10th | Professional Conference Featuring keynote, gamejam, presentations, game demos and […]

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Phoenix Online Publishing.  New Indie Publishing Lable Launches.  Champions Indie Devs

Phoenix Online Publishing. New Indie Publishing Lable Launches. Champions Indie Devs

February 20, 2014 | By | Add a Comment

Every Game Has a StoryTM –  2014 Lineup Features Mix of Famed Designers, Indie Stars and Story-Driven Games in Every Genre. Award-winning independent video game developer Phoenix Online Studios™ (Cognition, The Silver Lining) today announced the debut of its new indie game publishing label, Phoenix Online Publishing™ (www.POStudios.com). Recognizing that Every Game Has a Story™, the new publishing […]

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Combat Monsters: A Post-mortem (Or How to Not Make Money)

January 11, 2014 | By | Add a Comment

Paul Johnson (Rubicon Development) has posted a great article over on Gamasutra, breaking down his latest project, Combat Monsters. Combat Monsters is a turn-based tactical card battler for PC, Mac, iOS, and Android. Collect cards, build decks, fight with up to 6 players online and cross-platform. Unlike most CCG’s, Combat Monsters has a new tactical […]

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Making a Living With Indie Games in 2014 (And Beyond)

January 11, 2014 | By | Add a Comment

Now here is something I can personally relate to.  Having gone indie myself, making a living is quite important.  After all, my collection of porcelain chihuahua figurines aren’t going to buy themselves.  Gamasutra has posted a good article with some solid insight and observation on the indie business, and working and living in it.  Quality, […]

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