Indielicous Opinion

Mentoring And Why It Matters To The Games Business

January 22, 2014 | By | Add a Comment

When I was a kid, all I wanted to do was make games.  I nagged my Mum to buy me a Commodore 64, and after many months of whining and promising to do constructive things with it, she caved and bought me one for my 13th birthday.  I was obsessed.  I devoured everything I could […]

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It’s Not All Rainbows and Unicorns. Thoughts on Life, The Universe, and Indie Development.

January 17, 2014 | By | Add a Comment

I’ve been making games professionally for over 30 years now.  Yes, I am old.  I started when I was 16, back in 1983, writing text adventure games on the Commodore 64, and earning a little bit of money, here and there.  Back then, the games industry wasn’t really an industry, it was just a  bunch […]

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Going Up Against The Big Boys; And Why We’ll Win.

January 17, 2014 | By

[Editor’s Note:  This article is an opinion piece and the opinions and thoughts expressed, do not necessarily reflect those of Indielicious.com] The Last of Us is sweeping up the awards as being the best game for 2014, up and down the country, on the radio, the television machine, everywhere, the marketing avalanche. This is what […]

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Combat Monsters: A Post-mortem (Or How to Not Make Money)

January 11, 2014 | By | Add a Comment

Paul Johnson (Rubicon Development) has posted a great article over on Gamasutra, breaking down his latest project, Combat Monsters. Combat Monsters is a turn-based tactical card battler for PC, Mac, iOS, and Android. Collect cards, build decks, fight with up to 6 players online and cross-platform. Unlike most CCG’s, Combat Monsters has a new tactical […]

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Making a Living With Indie Games in 2014 (And Beyond)

January 11, 2014 | By | Add a Comment

Now here is something I can personally relate to.  Having gone indie myself, making a living is quite important.  After all, my collection of porcelain chihuahua figurines aren’t going to buy themselves.  Gamasutra has posted a good article with some solid insight and observation on the indie business, and working and living in it.  Quality, […]

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2013 Was The Year of Games On Kickstarter

2013 Was The Year of Games On Kickstarter

January 11, 2014 | By | Add a Comment

Here is a must read article for anyone considering crowd funding a game.  The article is full of great analysis and statistics for the video game category. Bottom  line, it looks pretty healthy for indie developers, looking to fund a project on Kickstarter.  There was a common thought that Kickstarter only works for established, named […]

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Indie Game Devs Pick Their Favorite Games of 2013

Indie Game Devs Pick Their Favorite Games of 2013

January 10, 2014 | By | Add a Comment

Independent game developers, Greg Wohlwend (30 Under 30), Graham Smith (Guacamelee), Simon Flesser (Device 6), and Lucas Pope (Papers Please), share their favorite games of 2013, and look ahead to the coming year. Read the full article on Gamasutra.

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How Much Do Indie PC Devs Make, Anyways? (Part V)

January 10, 2014 | By | Add a Comment

The latest in the long running series of articles.  To get the most out of this installment, be sure to read part 1, part 2, part 3 and part 4. One year after its release, it feels like I’m barely starting to launch my game. “Cook, Serve, Delicious!” was released on October 2012 to PC, and has since moved on […]

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Rami Ismail Talks About The Future of Indie And Steam

January 10, 2014 | By | Add a Comment

Interview with Rami Ismail, founder of Vlambeer, about the future of Indie Games and Steam.

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